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 Combat simulation.

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dark knight
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PostSubject: Combat simulation.   Thu Mar 21, 2013 1:50 pm

Okay, I'm going to do a full combat round with two combatants to show how it works. Combatant 1 has a 9mm dexterity of 5 and firearms of 5

Combatant 2 has a flak jacket, Dexterity of 5 and dodge of 5


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dark knight
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PostSubject: Re: Combat simulation.   Thu Mar 21, 2013 1:50 pm

Combatant 1 fires his 9mm at combatant 2. (dex 5 firearms 5)
((Make sure to put your dexterity in and firearms skill when you attack or you won't get their bonus))

((Roll D20 + any bonuses from the gun, in this case a 9mm gives no bonus so just a D20))

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Asa Fayt
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PostSubject: Re: Combat simulation.   Thu Mar 21, 2013 1:50 pm

The member 'dark knight' has done the following action : Dice

'Twenty sider' : 16

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dark knight
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PostSubject: Re: Combat simulation.   Thu Mar 21, 2013 1:52 pm

((Rolled a 16, plus his firearms and dexterity making his total 26 no roleplay bonus for such a simple attack))

Combatant 2 quickly dives for cover trying to dodge the attack. (Dodge 5 Dexterity 5)

((Dodging works just the same as attacking))

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PostSubject: Re: Combat simulation.   Thu Mar 21, 2013 1:52 pm

The member 'dark knight' has done the following action : Dice

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PostSubject: Re: Combat simulation.   Thu Mar 21, 2013 1:55 pm

((Rolled a 10, plus dexterity and dodge score making it 20. Since combatant 2 did some attempt to roleplay his dodge he gets a +1 roleplay bonus making his total a 21 however still not good enough to successfully dodge))

Combatant 1 hits combatant 2 and rolls damage
((9mm pistol does 1D4 damage))

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PostSubject: Re: Combat simulation.   Thu Mar 21, 2013 1:55 pm

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PostSubject: Re: Combat simulation.   Thu Mar 21, 2013 1:56 pm

Combatant 2 rolls to resist the damage

((Flak jacket provides 1D6 of damage resistance))

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PostSubject: Re: Combat simulation.   Thu Mar 21, 2013 1:56 pm

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PostSubject: Re: Combat simulation.   Thu Mar 21, 2013 1:56 pm

((3-6 is ≤ 0 so Combatant 2 takes no damage))

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